Paladin Spells in D&D - Unleashing Divine Power

Title: Paladin Spells in D&D - Unleashing Divine Power

In Dungeons & Dragons (D&D), Paladins are formidable warriors who embody the fusion of guardians, fighters, and spellcasters. They wield divine magic, which is often associated with healing, protection, and combat prowess. According to the 5th edition rules of D&D, Paladins can cast spells ranging from 1st to 5th level.


Here are some typical spells that Paladins can cast at different levels:

1st-level spells:
1. Cure Wounds: Restore the health of a target.
2. Protection from Evil and Good: Provide protection against specific types of creatures.
3. Divine Favor: Infuse weapons with holy energy for extra damage.

2nd-level spells:
1. Magic Weapon: Transform a weapon into a magical one, granting easier hits and additional damage.
2. Aid: Increase a target's maximum health and grant temporary hit points.
3. Shield of Faith: Enhance a target's defense, raising their AC (Armor Class).

3rd-level spells:
1. Blinding Smite: Infuse a target with radiant energy during an attack, dealing damage and causing blindness.
2. Remove Curse: Lift curses from a target.
3. Dispel Magic: Remove magical effects from a target.



4th-level spells:
1. Staggering Smite: Unleash potent divine power during an attack, dealing damage and stunning the target.
2. Aura of Life: Provide healing within a certain range, safeguarding lives.
3. Banishment: Send a target to another plane of existence.

5th-level spells:
1. Greater Restoration: Restore a target's vitality and remove various conditions.
2. Banishing Smite: Release powerful divine energy during an attack, attempting to banish the target to another plane on a failed save.
3. Destructive Wave: Unleash a wave of divine energy, damaging nearby enemies and healing allies.



Please note that these are just some common examples. In the vast world of D&D, there are numerous expansion rules and supplementary materials that allow Paladins to access a wider variety of spells. The specific effects and casting rules of spells may vary depending on different editions and supplements.

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